- Synthetic worlds : the business and culture of online games / Edward Castronova, p.4
"Synthetic worlds: crafted places inside computes that are designed yo accomodate large number of peoples. - Synthetic worlds : the business and culture of online games / Edward Castronova, p.7
Lawrence Lessig (1999),the unusal thing about the cyber world is is that we can both here and there at the same time - Synthetic worlds : the business and culture of online games / Edward Castronova, p.50
Synthetic worlds may affect the dairy lives of people who have no idea what the internet is. - Mackenzie Wark Allegory on the Sims, p.3
To play the game means to play the code of a game. To win means to know the system - Play between worlds : exploring online game culture / T.L. Taylor. p.12
but I have been experimenting quite a bit , and the one thing that I 've found most interesting is , that people treat you based on how you present yourself , and, if you play attentions, you'll notice that *you* change depending on how you present yourself. - Game cultures : computer games as new media / Jon Dovey and Helen W. Kennedy, p.3
Games are not a kind of cinema, or literature, but colonizing attempts from both these fields have have already happened, and no doubt will happen again. And again, until computer game studies emerges as a clearly self sustained academic field.
2007年10月25日 星期四
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